AI Insights · Timothy · July 2024
Top 5 Shoot'em Up Games on iOS in Romania: Q2 2024 Performance Review
Discover the performance trends of the top 5 shoot'em up games on iOS in Romania during Q2 2024, including downloads, revenue, and active users.
During the second quarter of 2024, the top 5 shoot'em up games on iOS in Romania displayed varied performance trends in terms of downloads, revenue, and weekly active users. Here’s a detailed look at each game's metrics.
Earn to Die Rogue from Not Doppler, released in May 2024, experienced a peak in revenue at $1.6K during the second week of May, followed by a gradual decline to $319 by the end of June. Downloads started strong at 4.8K in the first week of May but dropped significantly to just 113 by the last week of June. Weekly active users mirrored this trend, peaking at 6K in mid-May and declining to 894 by the quarter's end.
1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. saw its highest revenue at $2.1K in the first week of June, with a noticeable dip to $347 by the last week of June. Downloads fluctuated, peaking at 851 in early May and falling to 233 by late June. The game's active user base started at 2.8K in early April, peaked at 3K in early May, and then gradually declined to 1.4K by the end of the quarter.
Zombie.io: Potato Shooting from Joy Net Games, released in late April 2024, maintained relatively stable revenue, reaching $960 in mid-May and $835 by the end of June. Downloads showed a downward trend from 747 in early May to 130 by late June. Active users peaked at 852 in mid-May and decreased to 336 by the end of the quarter.
Survivor!.io by HABBY displayed consistent revenue, peaking at $446 in the last week of June. Downloads remained relatively low, peaking at 232 in late May. The game maintained a steady active user base, starting at 1.7K in early April and remaining around 1.5K by the end of June.
Galaxy Attack: Alien Shooter by ABI GLOBAL LTD. saw its highest revenue of $448 in mid-June, with a slight decline to $346 by late June. Downloads remained modest, peaking at 232 in early May and tapering off to 109 by the end of June. The game's active user base was relatively stable, with a peak of 1.3K in early May and maintaining around 1.1K until the end of the quarter.
These insights are sourced from Sensor Tower. For more detailed analytics, visit Sensor Tower's platform.